-|- This can be a good way to significantly increase the lifespan of your tank by avoiding crits or occasionally save someone else, which is often better than another shot that maybe hits. and our The number of bounces is frankly ridiculous, the enemy will not even realise that the concept of "cover" even exists within 450ft feet of you. This has a pretty good chance to just be three actions for three actions plus fatigue, which isn't a risk you need or want to take. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. All rights reserved. Very disappointed with the absence of support for much of my pf1 gunslinger weapons; this has created extremely problematic continuity issues in two of my campaigns . Already, your shots effectively have a +4 (higher proficiency+flat-footed) over the expected baseline. Archived post. Absolutely worth picking up. Do your Planar Shepherd and Druid levels stack when determining the size of creature you can Wild Shape into? Sniper's Aim - Mandatory, really, and awesome. A kickback weapon now requires 18 STR to fire without penalties, but you get 2 bonus damage instead of 1. Plus, it doesn't cost anything to activate and comes back after 1d4 nights. TOUCH GRASS TUESDAY -|- If you can reliably get enemies in a line, this is a good tool to fill one of the gaps that martials have, which is dealing with multiple mooks in a short amount of time. Using a weapon made for a creature smaller than yourself, but of your size? The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. With a bit of optimization the Gunslinger is easy to play and produces a reliable stream of damage against nearly any enemy. Probably not your first choice, though. At 1st level . For more information, please see our If those look interesting to you, you will need this. Starting the Prompt Design Site: A New Home in our Stack Exchange Neighborhood. If you can get it for free from the Munitions Crafter feat line, some special ammunition can be quite useful. Sniper. On Table 210, you'll find a damage expression (a die roll or rolls plus a flat modifier) you can use as is, or you can take the damage in parentheses and build your own damage expression to hit that number. The glittering hoard of a terrifying dragon. If you do the latter, remember that a d4 counts as 2.5 damage, a d6 as 3.5, a d8 as 4.5, a d10 as 5.5, and a d12 as 6.5. This feat . Especially will saves almost always carry some nasty effects, so anything allowing you to avoid that is great. -|- Against invisible enemies, that is also damage mitigation, as your people won't be constantly flat-footed against them. Here, I'll go over feats that you might consider taking. The classic look for the Archives of Nethys. Blood in the Air - For an action, you get a Strike that ignores concealment and downgrades hidden to concealment (essentially). My group is going to start a new homebrew campaign soon allowing dual class, and I want a sniper. A variant of the Round feel, more compact. It still has enough range and does a bit more damage on a hit than the arquebus due the combination of kickback and scatter. At level 10 - when it is convenient to get - this is more flavour than anything. Reddit, Inc. 2023. -|- How does the OS/360 link editor create a tree-structured overlay? I mean, the fact that it ignores most of the usual cover is nice, but unless your allies' ranged attack is extremely valuable for some reason, which is rather unlikely, it is not a great return for the investment. Slinger's Reflexes - Alright if you have some gunslinger reactions, but many of them require a loaded weapon anyway, so the use is limited. Spoon Gun Item 1 Uncommon Cobbled Goblin Modular B, P, or S Scatter 5 ft. Other sources of stealth are really rare. Yeah I'm not trying to make a comprehensive list of when different size weapons might be used, but that's another example of 'the dice don't change but you get a bigger +damage'; in all cases, there is no innate benefit. technically not a modification, but put a bayonet or reinforced stock on your weapon, it doesn't hurt and comes in handy occasionally. There's a lot of potential variety in your choice of weapons that could impact your playstyle and your class feats so for these choices, assume the weapons are a slide pistol + shortsword, probably the best combination for a typical drifter because of duel wielding and making follow up attacks with your reloading strike. You can join us on for direct discussion on discord.gg/pathfinder2e. A variant of the Round feel, more compact. Less power and range, but more versatility due to having a free hand without needing to do the reload trick. But more importantly this allows you to use a kickback gun without assistance or penalties, which is something you will probably want. You can still fire a sniper weapon as normal, but it has only the range . learn more: https://www.reddit.com/r/ModCoord/comments/148ks6u/comment/jo0pqzk/?utm_source=share&utm_medium=web2x&context=3 On the other hand, a dagger uses only d4s, so a dagger wielder would need something like sneak attack to deal extreme damage, or you might compensate for the dagger's lower damage per Strike by giving the creature the ability to attack more efficiently or use other tricks. With your usual crit chance, this is more a desperation move than anything else. Limited, but not terrible if you deal with invisibility a lot and you can use it with Sniper's Aim to get rid of the concealment as well. An alternative feel, based on the Rulebooks. Good for just straight damage, when you are short on actions and when they are already bleeding from Vital Shot. Where in the Andean Road System was this picture taken? In case you land the Rowan Rifle for some ungodly reason, pick this immediately and you basically become the destroyer of worlds. Light theme with purplish hues and a simpler font. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. They are known for their incredible cowardice, but also for their amazing skill with traps and snares. The underwater firing mechanism is just a better version of that without the downsides, though it isn't clear if it removes the need for black powder. most of the campaign) or the misfire is a fairly insignificant problem, but the extremely short duration makes this one rather mediocre. A variant of the Light theme, based on the Rulebooks. This quality can be selected three times for light weapons, four times for one-handed weapons and ranged weapons, and five times for two-handed weapons. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. What happens to a medium whip's reach when Enlarge/Reduce Person changes its size category? I'm open to ancestry/archetype suggestions but for the most part I'll be a skill and lore monkey. At level 6, you will select the Sniper' Aim class feat. You can join us on for direct discussion on discord.gg/pathfinder2e. Mechanically, the Kobold is the unmatched master of Snares, and a Snare-focused ranger is an obvious choice. Currently we're just level 2, and I'm thinking of requesting a character rewrite so I can better fit the narrative and party. What happens if a Small/Medium creature tries to use a Tiny weapon? TOUCH GRASS TUESDAY -|- Reddit and its partners use cookies and similar technologies to provide you with a better experience. The original alternate theme for the Archives of Nethys. Light theme with purplish hues and a simpler font. For magical stealth, there are several better options if you need it this frequently, like see invisibility wands (160gp and buy a couple or 1500gp for one that lasts 8 hours). Escape incurs MAP and wastes at least an action - trading actions with significant enemies is absolutely worth it. The original alternate theme for the Archives of Nethys. Far to reliant on luck to be anything but a normal Strike for two actions if you ask me. More range than you'll likely need, with good base damage for a ranged weapon. An alternative feel, based on the Rulebooks. Welcome to the Pathfinder 2e Monk! Why is there inconsistency about integral numbers of protons in NMR in the Clayden: Organic Chemistry 2nd ed.? learn more: https://www.reddit.com/r/ModCoord/comments/148ks6u/comment/jo0pqzk/?utm_source=share&utm_medium=web2x&context=3 19. Divine Anathema (Ex): A nice bit of extra damage. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Really handy in many situations. If your creature deals special damage, like 1d6 fire from flaming attacks, that counts toward its total damage per Strike. It is not entirely useless, which is why I still listed it, but this is not really a 10th level feat. No matter how well you upkeep it, on a failed attack roll, the attack misses and you must roll a DC 5 flat check. Pathfinder 2e removes the capability for Small/Medium ("Standard") creatures (read: PC-like) to wield particularly odd-sized equipment. A slight improvement over the great club, this weapon consists of a long, slender length whose upper half is shod with a thick sheet of studded iron. Did the ISS modules have Flight Termination Systems when they launched? Tetsubo. Exsanguinating ammo - especially the later ones have good synergy with Vital Shot, as it substantially increases the damage of your bleed and makes it harder to stop. What are the white formations? Unlike the others it doesn't say, though, so we are waiting on a confirmation on that one. If you don't think you need the extra +2 from Sniper's Aim and/or just want to deal more damage, this is the one to go for. Totally worth the action. You are completely reads to fire again. Giant Instinct barbarians also have rules for larger-than-normal weapons. There is probably a lot more to be said on the topic, like what skill feats to get - all the acrobatics and stealth ones, basically - or some more items like deployable cover (look it up, its good), but I think this thing is long enough. Fatal Bullet - Get an additional 6.5 average damage, but only on a crit. GM's are expected equip their monsters and such with appropriately sized weapons; otherwise, they can also gloss over their ability to use them with special abilities and/or penalties accounted for in creature creation. Can renters take advantage of adverse possession under certain situations? Those are just some suggestions based on what I found kind of interesting, this thread is already long enough ^^, Acrobat - getting into strange places is important for getting the best shot you can, scaling Acrobatics proficiency from the dedication (hello, Cat Fall), Contortionist allows you to Escape more easily (getting grabbed is really bad for a ranged character) and get the enemy flat-footed as well, Dodge Away as an emergency tool to get out of hairy situations, Graceful Leaper - more mobility to get where your enemy cannot easily get you is great, Rogue multiclass - this never hurts on any character. Even if you buy the best bombs - which is waaay to expensive to use normally - that's 3d8 or 3d6 damage in a small radius with a fairly easy save and it doesn't get much better with the last tier of bombs at level 17. If you don't have to fire it, this feat is absolutely awesome for whenever you failed to Hide or think your allies' attack is important enough to break stealth. Ironically, many scopes aren't all that useful for a Sniper, as the activation cost doesn't play well with the rotation. The odd thing with this gun is that it - being from Arcadia - is most likely an air rifle, meaning you don't need black powder, it isn't quite as loud and getting it wet doesn't make it useless. The most elemental thing is your Covered Reload. True Believer (Ex): A very slightly improvement on Determined Zeal. Fake Out - The problem with this feat is that it currently isn't clear on whether or not you actually fire your gun. A magic weapon is a weapon etched with only fundamental runes. The classic look for the Archives of Nethys. Ancestry feat, juggernaut, shootist's edge, skill increase. But just in case you can't do that or you suddenly need a lot of damage really fast, this is good. Keep in mind that a creature using a weapon should have a damage value that feels right for that weapon. Scatter always has an area listed with it, indicating the radius of the spray. The other problem lies in the circumstances that the hidden condition usually appears in. A variant of the Dark theme, with stronger color contrast. That they then don't even know where the shot is coming from is just icing at this point. Ricochet Legend - I'm a bit biased towards this feat chain, as you might have noticed, but not without reason. If you don't want STR, this is your thing. Hit the Dirt! Sadly, you can't chain Hit the Dirt, as you are prone, which prevents you from using Leap. Finally, at level 15 you get Ghost Shot. Not useless, but not worth picking over the competition. In retaliation, you reflexively point your rifle at the bandit and quickly pull the trigger. Pretty much the title. The biggest hurdle is that your enemies have to use guns, though if you are using a crossbow, this isn't quite as bad, as many assassin-type enemies carry crossbows. After you crit an enemy, you probably want to use another mode of attack, though, as the persistent damage obviously doesn't stack. The activation of the magnifying scope- slightly increased range - is completely useless to us, but the bonus to perception checks to Seek is pretty damn good, cheap and available earlier than other such bonuses. Light theme with purplish hues and a simpler font. Dance of Thunder - I like this feat, but it really isn't very good, especially for the Sniper. One problem with this feat is that it conflicts with Sniper's Aim to an extent, as that also allows you to ignore concealment and concealment is considerably more common than an enemy being hidden. Not terrible, but also not necessary. Plus, it doesn't really cost you anything. ( in a fictional sense), Problem with Figure counter in the 0th chapter in book class, Changing unicode font for just one symbol. Scan this QR code to download the app now. And since you know if it will make a difference, it is guaranteed value. Be sure to read my Practical Guide to Firearms for general guidance on selecting and using firearms. Do creatures with inappropriately sized reach weapons threaten different areas? Not too shabby and becomes really good when you have one-action attacks like Ghost Shot. Introduction The Inventor's features center around your character's Innovation, which is equal parts equipment and subclass, greatly influencing your tactics and your role in the party. Plus, you get a free will save against every enemy and while they'll likely succeed, the failure effect is just absurd. Scan this QR code to download the app now. Final Shot - Strike, hit becomes a crit, but you are flat-footed and stunned 1, meaning one less action next turn and no reactions until then. Especially interesting for those of us using the Free Archetype rule, as gunslinger feats are quite good overall. With the +2 from fighter and another +2 from incredible aim, you have a +4 bonus. Worth picking up in many campaigns, but not a must-have, as you can realistically just buy enough low-grade ammo except adamantine at this point without breaking the bank. This subreddit is for anything related to the Pathfinder Second Edition tabletop role-playing game. Great for this playstyle and when you get Legendary Sneak, you can hopefully just retrain. Aromatic ammo - quite useful to somewhat counter mundane stealth (specifics are rather unclear) and to find fleeing people again. Learn more about Stack Overflow the company, and our products. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The glittering hoard of a terrifying dragon. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Shattering Shot - Throw a bomb to a point in your first range increment - which is funny, because with an arquebus, you can throw a bomb up to 30ft farther than the maximum range it has as a weapon - shoot it and everybody in 15ft takes the bomb's damage (basic reflex save) minus splash or persistent damage. Reddit, Inc. 2023. For more information, please see our rev2023.6.29.43520. Connect and share knowledge within a single location that is structured and easy to search. At level 9 you get Vital Shot. Creatures from the Bestiaries should have modifiers to have them deal an appropriate amount of damage included, and the Building Creatures section has allowances for a range of damage quantities; High or Extreme can be used for particularly large creatures; it also includes that GMs can play around with the die/modifier combo that averages to the given number. A variant of the Round feel, more compact. Way of the Sniper - Ways - Gunslinger - Classes - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Armor Shields Weapons Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + New comments cannot be posted and votes cannot be cast. Some people might find this interesting, but I would say that you have better things to do with your actions. On a hit, the primary target of attacks with a scatter weapon take the listed damage, and the target and all other creatures within the listed radius around it take 1 point of splash damage per weapon damage die.
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