On the second floor of the shop youll find the shivering robot known as Elliott. PC Stray guide: How to open the safe in The Slums Here's how to find the safe's mysterious password By Ryan Gilliam @RyGilliam Jul 19, 2022, 12:54pm EDT Image: BlueTwelve Studio/Annapurna. Leave the building. You will eventually reach the place where Guardian B-12 is staying - he will be able to translate the language of robots, so there will be an opportunity to communicate with them. Momo will get into contact with another of the Outsiders, Zbaltazar, who explains they did indeed find a way up. You can reach Clementine's apartment through the shutter from the image above - get closer to it by jumping over more building roofs. Updated Jul 27, 2022 A complete guide to Stray, featuring main story puzzle solutions, tips and tricks, and information on where to find all of the game's collectibles. It's one of the most charming games of 2022 and a must-play title for anyone who loves animals. Hop across the lower rooftops before making your way to the top that overlooks the Guardian and broken elevator, and youll find the body of a robot among some luggage, prompting a memory of B-12 to resurface. In particular, the one stack near the door that has several framed portraits is hiding the item you seek, and grab Zbaltazars Notebook (2 of 4). Looking at the Guardian and the giant, out-of-order elevator, climb the buildings to your right. Sheet Music (2 of 8) - Just before reaching the window to the Outsiders building, look on the right side for a small balcony with a table and two plastic chairs. If youve been following this guide, you probably havent explored this place yet - so head on over and scratch at the door with a sign that has four red dots, and someone will let you inside. One of these robots, named Momo, lives above the slums by a lit sign in the distance. obtaining a poncho), others are related to secrets, which we described in the Secrets and collectibles chapter. His name is Guardian and we'll be able to speak with him (well B-12 will on our behalf). In Chapter 4 of Stray, players must explore dark and dingy robot slums in order to track down four notebooks and learn more about the outside world. This is the code to the alley safe, so memorize it or take a screenshot (or just bookmark this guide). Interact with it to unlock one of B-12s Memories. Please check your email to find a confirmation email, and follow the steps to confirm your humanity. If you talk to the Guardian, hell tell you that Momo is in the building where the big glowing signage is (image below). The next level, Chapter 07: Dead End will begin here. At this point, you can look around to try and solve the mystery for yourself, or you can continue reading for the solution. After riding the bucket-line down from the tower, you'll find yourself back in Momo's apartment. Its dark in here, and youll need to find more clues. Now that we have the Fixed Tracker, return to Seamus and show it to him. Grab this treasure and take it over to Morusque to continue his quest. Be sure to check out the lower area to the right of the Guardian where a Barterman named Azooz sells assorted items in exchange for certain collectibles you can find in the Slums. By showing the Broken Tracker to different robots around The Slums, you should eventually be directed to Elliotts Electronics - a small shop on the left side of the Slums, over by Grandmas Clothes. When Momo sends you to hunt for Notebooks, look for the library flat, where you'll end up collecting Docs notebook from the safe. Hell ask you to go and get it repaired and open the door for you. Stray: The Slums, Chapter 4 - walkthrough Stray guide, walkthrough. Stray: The Slums Part 1 Complete walkthrough for The Slums in Stray by Stephen TailbyTue 19th Jul 2022 Share: 0 The Slumsis the fourth chapter in Stray, taking place after you beat The. We have a guide on some tips and tricks to know before starting, and another guide that answers plenty of questions players may have. This section will go over any mods for Stray that Game Rant has covered so far. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation. Table of contents Quick. Seamus wont be able to go much farther, but with your size, you stand the biggest chance of finding and rescuing Doc. On the bed is a note and some Keys, and the note mentions the safe is hidden behind some books. Despite its short length, Stray has impressed both players and critics alike, with both its average critic rating and user score on Metacritic currently sitting above 80%. Once there, Momo will hand over his notebook, after which, B-12 will suggest trying to track down the notebooks belonging to the three other members of the Outsiders. Doc's apartment is to the right of Momo's and can again be easily spotted thanks to the blue Outsiders sign outside. From the rooftop with the vending machine, follow the trail of lights to jump up to the balcony with a small hole in the doorway, and youll enter what looks to be someones library. Momo would have given you his copy which is 1/4. Thankfully, their apartments each have an Outsiders logo out front, making them fairly easy to find. Head for Elliots Repairs and climb to the upper level. Show him Docs Notebook. The Slums is one of the largest areas in Stray, with numerous locations for players to explore. Next, go scratch at the small portrait on the far left of that same table, and youll locate a keypad. Join 413,374 people following Push Square: 2023 Hookshot Media, partner of ReedPop. Starfield: Why 30fps Might Make Sense on Console | IGN Performance Preview, Superman: Legacy Officially Has Its Superman and Lois Lane, trophy to scratch something in every chapter, Diablo 4 Helltide Mystery Chest Locations. Over to the right is a taller building with another Outsider symbol visible. This bodes well, as several of the game's chapters take place here in some capacity, starting out with Chapter 4, The Slums. Remove the power source from picture 1, thanks to which you will turn off the fan on the roof from picture 2. We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. You can now return to the Barterman to unveil the other item that costs 3 Energy Drink to reveal a portrait you can interact with to trigger B-12s Memories (though you dont actually keep the portrait). In this Stray walkthrough, we go through Chapter 4 (The Slums). He cant even contact them anymore due to a faulty receiver. At the end of the room is a computer with Clementine's Notebook on it. Then squeeze through the hole. PSA grades it as Mint 9, but what happens next? Walk in the building and go upstairs. By Tom Bowen Published Jul 24, 2022 In Chapter 4 of Stray, players must explore dark and dingy robot slums in order to track down four notebooks and learn more about the outside world. You have to get to the roofs of the central buildings from the slums. The Sheet Music 3/8 is pinned to the wall. Support our guide writers and staff so we can continue to make the best guides for all of your favourite games. The fourth piece of Sheet Music is for sale at Azoozs shop, which you can get to by taking a right at the Guardian. This site is not associated with and/or endorsed by the Annapurna Interactive or Blue Twelve Studio. Drop back down to ground level and head inside. Jump onto the counter and walk up to the sign and picture. There you will find a note with the keys to the safe (picture above). Once things have calmed down, players should show Guardian or one of the other robots the postcard that they picked up at the end of Stray's third chapter. This is possible in many places - jump on objects and boxes protruding from walls. The Slums Memory 1: Dead Robot - As you exit Clementines building, look to the right for a tall building with a circular sign on top. Tom loves adventure games and RPGs, but is also partial to a spot of FIFA from time to time. From now on, you have a lot of freedom of action. Walk back over to the safe next to Morusque. The Slums Memory 6: Happy Companion Art - In the small alcove to the left of Morusque the music playing robot, look for a path to climb up to a high ledge where the mural is to unlock one of B-12s Memories. Inside the box youll find a Broken Tracker - a device that may help you find Docs actual location! He will give you his Notebook and tell you the other three Outsiders also had Notebooks. Then, talk to the Guardian who is the one in charge here. Since the game was first announced at PlayStation's Future of Gaming event back in June of 2020, cat-loving gamers everywhere have been waiting patiently for its release. Walk after him and hell eventually lead you to a door. On the ground floor of The Slums, follow the signs to Elliots repair shop. A pipe will take you to this building with the symbol. At the place in the picture, you can continue climbing toward Momo's apartment. Youll find the place is a mess of stacked boxes all around, but little else. As you bounce around the shelves and tables, youll find that most of the portraits on the wall can be scratched to knock them from their pegs. For other Chapters see Stray Walkthrough. window.__mirage2 = {petok:"5LO4YJoGUxXipZnvP6q1.yc.XBpyBrsfwKm03QgzQDY-1800-0"}; A weekly roundup of the best things from Polygon. Hell keep going down the alley towards a door with a neon yellow light above it - this is where Seamus lives. For the locations of the other cans in The Slums, check out our helpful guide. Here's our full Stray The Slums walkthrough. Theres a lot of robots to talk to and explore around the different narrow alleyways here, and not all of it needs to be explored right away, though youre welcome to. On a table just to the left of the entrance, youll find the Super Spirit Detergent. Just to the right of the whiteboard is a tall bookshelf with a box on the very top. Sheet Music (1 of 8) - Near the front door to Momos apartment is a barred door you can slip through to find a bunch of storage boxes. Once inside the bedroom, players should translate the note on the bed to learn about Doc's hidden safe and acquire the safe key. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? Stray Guide, Walkthrough by gamepressure.com. It is best to return to Momo only once - after collecting the 3 remaining notebooks. Tacked onto the piano you can find another of the music sheets to give the music-playing robot. Head back out and look in the next long alcove for a series of large book stacks, and start jumping between them to send them spilling everywhere, and youll find a safe behind them. Off on the left side, you can find a robot with a guitar named Morusque in search of 8 music sheets that you can find in the Slums. With this, you will learn about the possibility of fixing the Transceiver. Jump on the bucket and zipline down to a new chapter.