But you hit like a truck. With a skilled flourish of your weapon, you force an enemy to acknowledge you as a threat. There is a huge range of Backgrounds published in the various books from Paizo, so there should always be something you can find for your character to relate to. Im gonna go level by level for these builds but only cover actual choices such as skill increases, feats, and ability score boosts. This is another ability that sort of helps to emulate her Perfect Execution ability and I think it works especially well because its a hit followed by triggering it again for more death or death. The classes I gave you I can explain how to optimize them, why they are optimal, and why they will outperform other classes. Going to be using the Free Archetype rule for the first time, Encounter Balance: The Math and the Monsters. Light theme with purplish hues and a simpler font. The people who make PF2 are intentionally moving away from that. Tempest Surge for a powerful focus spell. Reasoning, skill training, some magical disciplines. it uses Fake Out, Cooperative Nature, Deft Cooperation, and Swordmaster Dedication. If you're playing a fighter or champion, then you want to build around reaction based attacks. Source Core Rulebook pg. We choose Constitution and use the other one to boost our Dexterity even further. It does a lot of damage but struggles to hit. Skills: Crafting, Athletics, Medicine, Rocket Raccoon Advantages: You can use most types of damage and have good one action options and combat resources. Hopefully the group has better healing options available, but if not, this will work in a pinch. Get an animal companion for the first 8 or 10 levels. Let's return to Remag again - we'll make him a Razortooth Goblin, which means that he has very long teeth with which he can make a quick piercing attack, biting enemies in battle. This would probably work better with the Free Archetype rules, but I'd tipycally consider stuff like. If you think that's stupid, maybe you're correct and maybe you're incorrect, but it's part of the design of the system, so you're like 4 years too late to change Paizo's mind about it at this point. Some classes do perform better than others. Yep solid points. Heist-type adventures might call for Stealth and Thievery on a character that otherwise wouldnt take it, so keep that in mind. paizo.com - Forums: Advice: Optimized builds Classes Alchemist They have been very effective. Ancestry Feats are gained at levels one, five, nine, 13, and 17. A spellcaster who channels magic through their enchanted bloodline. RELATED: The Strongest Pathfinder Monsters You Won't Find In The Bestiaries. I built a fighter with a Champion Dedication. -- New comments cannot be posted and votes cannot be cast. Basic equipment: Subterfuge suit, Rapier or Short Sword, Bow Timing and positioning matter a lot now, and buffs are situational more than always-on while coordinated debuffs are pivotal. In the same theme as Wall Jump, we take Water Sprint for our skill feat, which allows us to run over water for brief distances. by GortleGG ORC Basic Inventor Builds Just to get people started some basic build concepts for the Inventor. A character's background is rather what it sounds like. Make an attack roll to Aid the triggering attack. Thinking about it, could using megaton strike rather than fake out do any good? She marks targets with her abilities and then increases her attack and damage against them temporarily. Shadow gets Consuming Shadows. Each +1 to damage is important too. That can be a shock from Pathfinder 1e (less so from 5e, but still significantly more important in P2E than 5e). Our higher Intelligence gives us an extra language, which Celestial or Sylvan would be good fits for given her homes connection to the spirit world and the like. One of only 4 classes that get shield block at 1st level. Turn yourself invisible, walk amongst your enemies, watch the shadows kill them while you hit them with spells as well. 2. Fake Out - Feats - Archives of Nethys: Pathfinder 2nd Edition Database On a scale of 1-10, all the PF2 options are like 3-7. So with that, lets get into the build for Akali, the Rogue Assassin! Str 10 Dex 16 Con 12 Int 18 Wis 12 Cha 10 Basic equipment: Studded Leather, Jezail . k) Have a zero resource cost default attack option. Yes I was looking at it for an alternative weapon layout. The original alternate theme for the Archives of Nethys. The important thing here is to grab lesser smokestick (allowing us to mimic her Twilight Shroud ability), but other options I would suggest, even if not entirely appropriate, would be cheetahs elixir, giant centipede venom, lesser bottled lightning, lesser quicksilver mutagen, or lesser tanglefoot bag. The Master of Swords teaches recruits to survive, to defend other Pathfinders, and to defeat the Society's enemies. There are 3 types of innovations and there are feats that add more features. Uses a firearm and reloads as a support attack. Half-elves don't have their own homeland on Golarion, nor are populations of half-elves particularly tied to one another, since they often have very disparate human and . 4. Ancestry: Hobgoblin (Steelskin) Elemental and Shadow both have good focus spells. I can explain why and how. If a Fighter, get a Press (though there are a few other sources too). Jan 20, 2021 at 19:30 I don't use fantasy grounds either, but have you checked the Pathfinder discord (the one associated with the main PF reddit, not the meh PF 2e that spontaneously came into existence). Provocator - Archetypes - Archives of Nethys: Pathfinder 2nd Edition And, IMO, most classes, at least at lower-level, only have 2 or 3 reasonable ways to get to get a good character. RELATED: Things Everyone Completely Missed In Pathfinder: Wrath Of The Righteous. Yes. Cauterize. In many cases these are equivalent to an extra action, sometimes to a perma-buff (with buffs being less common, yet more pivotal in PF2). On the flip side, if you put an 18 in the stat that drives your PC's offense, you've already achieved a majority of your min-max potential! I am aware the optimization gap is smaller, but there is still optimization. LEVEL 18 Continuing feats that really capture the essence of ninja, we take Wall Jump as our skill feat and then grab Diamond Fists for our class feat, which gives our attacks forceful and makes use of our numerous strikes to deal greater damage. Getting to level three always comes with a Skill Increase and a General Feat, and so on. Start with Storm for 2 focus points and the Tempest Surge focus spell. Reach is strong. Using megaton strike and then reloading the weapon would make a nice standard routine. I mean, Strike, Reload, Strike ( weapon not loaded, meant to be unabled to benefit from fake out ). Get a Cantrip. Along with all of the Ranger's class proficiencies, Remag gains the ability to Hunt Prey, allowing him to get a circumstantial bonus when tracking a creature of his choice. In addition to these stats, Ancestry also dictates a character's starting Hit Points, their size, and their speed. Back to Remag. At level 14, he'll even succeed on a nat 1. As far as party building: If you dealt damage to that enemy with the same weapon since the start of your last turn, you gain a +1 circumstance bonus to this roll. My understanding is with a contruct companion that either you or it can take the explode action. The extra skill from our increase Intelligence ends up being Ninja Lore to better reflect the characters history. Put your DEX at the max value for the armor you're proficient with. Get a Focus Spell. - The 30ft range is of paramount importance. As you might have tabulated, if a martial and you do 1-5, you'll have in effect double the number of actions available! It only costs 1 action to sustain and you will eventually get Effortless Concentration for a free sustain every round. Skills: Crafting, Stealth, Athletics, Medicine. To use this reaction, you must first prepare to help, usually by using an action during your turn. The most straightforward one is the athletics weapon inventor. For example, an Elf gets +2 to their Dexterity, Intelligence, and an ability score of their choosing, but will take a -2 reduction to Constitution. The second is the one beyond what most PCs can reach with 2 Strides (50 ft). Source Pathfinder #159: All or Nothing pg. LEVEL 4 Another skill feat lets us grab Shadowmark, increasing our capability to trail targets without being noticed. Bump your clan dagger to a d6 and give it sweep at 7th level and your clans edge attacks are pretty accurate. LEVEL 9: The skill increase goes to Acrobatics, making it easier for us to tumble around and through our enemies. A ranged weapon for a 1 action combat option that doesn't compete with your 2 action save spells. Most martials would prosper skirmishing instead of tanking, which of course has ramifications on the folks in the rear. Shes substantially more durable here than she is in her resident video game to make her playstyle a little more viable, but I tried to keep it close. A Gunslinger Build that changed my mind on the Class and at - Reddit A shifty combatant who can perform sneak attacks and excels with stealth. So I thought extra range covers that too. A warrior who taps into some source of rage to obtain great power. Thanks for taking the time to check out this build and please let me know what you think. The glittering hoard of a terrifying dragon! - Help each other make the most of your abilities. A mysterious warrior who lives and fights alongside an Eidolon. Use them in the same round, enjoy the applause and love from your group martials. * In-combat healing is hugely important. We also take a skill feat with the general feat were granted at this level, gaining Lengthy Diversion to help us stay hidden while were sneaking about. Related to that, these characters are gonna be created in a vacuum skills and the likes are picked for what seems best without the context of the adventure. A crafter who can make potions, tinctures, and even bombs for themselves and their allies. GOAL While I may have given up League of Legends, I still like a number of the characters and wanted to try statting out one of them. He gets an automatic Ability Flaw in Wisdom. The classic look for the Archives of Nethys. Providing you cover the basics you will make a reasonably competitive character. Pathfinder 2e: How To Create A Character By Ryan Thomas Bamsey Published Nov 2, 2021 Filling in your first character sheet can be a daunting task when trying out a new tabletop system, but it couldn't be easier in Pathfinder 2e. Fighter: Knockdown While I mentioned that she lacked spiritual abilities, Ki Rush helps to emulate her dash while Monastic Weaponry gives us the proficiency with her preferred weapons as well as the ability to use them with monk feats and abilities that affect unarmed strikes. You can get Intimidate with associated feats or Diplomacy with Bon Mot. Construct Innovation for Projectile Launcher, Turret Configuration, Resistant Coating As more books are released for Pathfinder's Second Edition, more ancestries are introduced to the world of Golarion and the system in general. So you can contribute even if there is not point in using a costly resource. Most people will be more acquainted with the term "Race" but Pathfinder opts for Ancestry instead. By lvl 8, with either gadget specialist and Obiquitous gadget you are going to have 5 ElectroMuscular stimulators per day ( covering for 5 fights ). You can join us on for direct discussion on discord.gg/pathfinder2e. But if you prefer to help the party more, you can use a Flair or Hammer to knock people prone on critical hits. Are attacks are, IME, less important than in 5e or P1E but still darn useful for obvious reasons. There is a lot that falls inot this category 4) Action Management/Efficiency Tools: For example, Sudden charge allows the character to stride 2x and strike once, while the 3 actions would have required 3 rather than 2. Im gonna try to find a balance between making an effective character and mimicking the chosen characters abilities. This may also lead to strong builds, but not necessarily. It does struggle with mindless enemies and enemies immune to precision damage, but overall, I find it satisfying. What I don't see much of is feats ranked as a 10. The first is the range just beyond what most PCs can reach with a Stride (25 ft). This way the character is going to have ( compared to a polearm user ): +3 AC The original alternate theme for the Archives of Nethys. I want to focus more on the build of the character. A variant of the Dark theme, with stronger color contrast. He also gets his first Class Feat, which he uses to get Crossbow Ace - this will make him better at using crossbows in battle. Were gonna go with Reflex because it fits for Akali. The default theme for the Archives of Nethys, forged on the fires of CSS3. You support at range with a blunderbuss or double barrel musket and harass enemies with a barrage of projectiles from you and your companion. Does it represent the character? Str 16 Dex 12 Con 12 Int 18 Wis 10 Cha 10 Let's go with the Goblin ancestry for Remag. Be sure that one or two PCs have healing (in and out of combat) covered. Again the Gunner is size small. Usage held in 1 hand; Bulk L. Activate Interact. Thanks to this, he will have Ability Boosts in Dexterity and Charisma, and we'll choose Strength for his free boost since he'll have to carry a lot of things while traveling. Heritage is also dictated by Ancestry. Several times, I put my Bard in harm's way just so that the Paladin could use their additional attack. Skills: Crafting,Thievery, Medicine. This one is more niche, but dwarven inventors can make pretty good use of clans edge. It benefits one to have a variety of strategies available, w/o stretching too far beyond one's Class (because that's the source of your Proficiency advancements upon which all others hang). This is where casters can really shine. Updated Apr 19, 2021 Pathfinder 2e has a wide choice of classes, so which are the deadliest? The winner of a fight is not predetermined, and an AI that simply smashed the PCs up against the monsters would lose despite PCs having the advantage in nearly all fights. pathfinder 2e - Gunslinger Fake Out with Covered Reload - Role-playing Construct Innovation is basically an animal companion except it has a stack of construct immunities and cant be healed only repaired (3 actions with Quick Repair from level 7) or by Mending. Str 16 Dex 12 Con 12 Int 18 Wis 10 Cha 10 Class: Swashbuckler (Fencer). Or will you take an escalating series, thus warranting getting the feats to Refocus 2 Focus Points (often at 12th) or 3 (at 18th when available)? LEVEL 8: Now that we have master proficiency in Stealth, we can use our skill feat at this level to take Swift Sneak, allowing us to move at full speed while sneaking. For our ancestry feat, we take Clever Improviser. Level 1: Ancestry - Human Background - Raider (Intimidation, Sailing Lore, Intimidating Glare) Heritage - Skilled Heritage (Diplomacy) Ancestry Feat - Cooperative Nature Class Feat - Sword and Pistol Gunslinger's Way - Pistolero (Intimidation, but actually something else since we already have it form Raider) LEVEL 12 My thoughts behind taking Steady Balance at this point is to sneak into buildings and hide among the rafters, waiting for an opportune moment to strike out at and eliminate our target. Armour Innovation has different types of damage resistances, a move bonus and an excellent stealth option. Certain classes do things so well that the difference in capability is as wide as it gets in PF2. This is yet another way that you can customize your character and help round out their background. Flying Kick helps emulate her dash and attack as well as give us a chance at targeting airborne foes. Each class also has its own thing that cannot be poached. It's been the standout reaction since he hit level 13, and it's not even interesting anymore because it doesn't matter what he rolls. Lemme know what other characters you might like to see and if youre so inclined, join the blogs Discord server at the following link. Get a Stance. For our ancestry feat, we take Natural Ambition, granting us a bonus 1st-leve class feat that Ill cover when I get to that. I actually ended up changing my mind on the class feat for this due to a misunderstanding on my part regarding Monastic Weaponry. Does fake out make a check versus the DC 20 of a standard aid, or the enemy AC? At low levels almost all spells aren't good except heal and magic weapon. A lot of these questions are coming from people who are migrating from systems in which the rewards for combat optimization are higher, and, frankly, they're coming from a position of trying to score a very low-effort way to achieve those results: by copying a build that someone has already made. My idea behind this choice is that as an assassin, you sometimes need to disguise yourself in various roles. Aid - Actions - Archives of Nethys: Pathfinder 2nd Edition Database Having different options in terms of flourish would be great ( For example, a staff acrobat monk would get 3 flourish moves by lvl 10 ). Thanks to that, we can take the Kip Up skill feat as a general feat, which allows us to stand up from prone as a free action that doesnt trigger reactions. The swordmaster embodies these skills, focusing on practicality and ignoring ideals or methods that interfere with their ability to overcome any challenge. Now that I write that out, I guess there are a few stinkers in PF2 but whatever, the general point is that you could probably pick randomly and be fine. You don't make the Kessel Run in just 12 parsecs without having a few hotshot tricks. Basic equipment: Power suit, Guisarme How to Build Han Solo in Pathfinder 2e And there are classes that are better than others if you are an optimizer. Typically used to fake one's death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. Optimal classes that will give you good build options and most bang for the buck: Fighter: Highest accuracy. Get a frequent Reaction. An independant mount. ** If a caster, you have to measure how heavily you want to lean into Focus Spells. The text of fake out: With a skilled flourish of your weapon, you force an enemy to acknowledge you as a threat. A map of Golarion from Pathfinder with a Lizardfolk, an Elf, and a Goblin overlaid on top Quick Links Concept Ancestry The following archetypes are uncommon, but are available to members of . 8. If you use the Overdrive action, your construct gains the same Overdrive . The designers have intentionally moved away from that. 17. Optimise your movement because each move costs an action 55 to 75ft away, they can reach you by spending all their actions Striding. Then there are Unstable actions, they work but then there is a DC 17 flat check, you have a 20% chance of being able to do another unstable action later, but a 35% chance of your innovation busting a gasket and burning you. The life of a half-elf can be difficult, often marked by a struggle to fit in. If you get to that level, you can really hammer. But this won't come online until later level. Inspire Heroics for the boost. LEVEL 11 Our second Path to Perfection leads us to Will as that felt like an appropriate choice for Akali over Fortitude. Those are some of the optimal builds I've built in PF2. Half-Elf - Archives of Nethys: Pathfinder 2nd Edition Database Tank But those same feats could be ranked higher for a different character or a different campaign. Level 1: Variable Core, Level 2: Fighter Dedication, Level 4:Point-Blank Shot, Level 6: Megavolt, Level 8: Dual-Form Weapon, Level 10: Parting Shot, Level 12 Gigavolt, or Deep Freeze, Level 14: Unstable Redundancies then Explosive Maneuver Leveling up in Pathfinder's second edition is quite simple as every class follows the same general outline. It may not be as wide as it once was, but there is still a substantial difference. Comabts can be only a few rounds going first is often critical. For reference, this is what each ability is responsible for: Physical power, carry weight, damage with melee weapons. You can switch out spells more easily with the Polymath ability that gives you a spellbook equivalent. There were a couple options I was considering here for our monk feat Pinning Fire could be cool but isnt exactly appropriate, nor is the assassin archetypes Poison Weapon. Some classes are better than others. Inventor An Inventor is an unstable martial character with a bag of tricks. My advice for optimization : aim for fun. Then retrain to Wild Order for Order Explorer and pick up wildshape so you can eventually pick up Dragon Shape and other forms you might want. This leaves us with the following array: Str 16, Dex 16, Con 12, Int 12, Wis 12, Cha 10. As you can see in spells, there are 2 ranges that really matter in PF2 : 30ft and 60 ft. This choice dictates a character's past in a very general sense and gives them some mechanical benefits as a result. Inventor has a lot of different things you can do. By that same token, Shooting Stars Stance probably means that her shuriken now work with it as well. He also loves manta rays and has a master's degree in clinical psychology that he never intends to use. Classes On a critical hit, use the Leech-Clipper ability. Dirge of Doom for the Harmonize with another composition cantrip for offense or defense. Filling in your first character sheet can be a daunting task when trying out a new tabletop system, but it couldn't be easier in Pathfinder 2e. Ditto, w/ some, like Shield, being really useful for martials too. Reading the feat, it isn't that clear which way it goes. A spellcaster who studied for many years to obtain their knowledge of magic. Damage Metric: You want to be able to hit hard and do a variety of damage types in PF2. Let's find out today!#Pathfinder2e #TTRPG #DCHow to Play BANE in Pathfinder 2nd Edition (DC Build for 2e)If you're interested in having other character builds for Pathfinder 2nd Edition for other DC characters, let us know and we'll do our best to do them justice! Requirements The ally is willing to accept your aid, and you have prepared to help (see below). be a gish (not that a gish can have an 18 in both their offensive stats anyway, but even getting close would likely cripple one's defense.). For our skill increase, we become legendary in Stealth and related directly to that, we use our general feat to pick another skill feat so that we can get Legendary Sneak, allowing us to disappear even in plain sight. For example, reaching level two is always accompanied by a new Class Feat and a Skill Feat. For you, fighting is as much about style as skill. As an Evergreen Editor, he gets to blend his love for writing with a lifelong hobby. Im basically brand new to Pathfinder 2e and was wondering if any one had any optimized/min-max build for the system? As he is level one he gets an Ancestry Feat - he chooses Rough Rider which makes him better at riding traditional Goblin mounts such as goblin dogs. One and call it a day? NEXT: A Guide To Pathfinder's Alignment-Based Planes. Get a good WIS because it helps both Will saves and Perception/Initiative. Giant Instinct Barbarian: This class starts off slow and painful. Yeah, if going for tanking, shield is the way to go. They are focused mostly on combat optimization. Am I understanding this correctly or did I miss anything? Every Ancestry has what are known as Ability Boosts and Ability Flaws. Thankfully, Pathfinder has streamlined the process quite brilliantly for its second edition. 1) Extra options in addition to the base 3S ( Step, Stride, Strike ). Str 14 Dex 16 Con 10 Int 18 Wis 10 Cha 10 What others are listing are general ideas for optimizing a given character. Cooperative Soul. Were looking at a character that can move in and out of combat, uses strange weapons, and can execute her enemies. Don't forget to use Stealth for initiative as often as possible and ambush people. The classic look for the Archives of Nethys. NO ACCESS WILL BE GIVEN. Unlike most RPGs, especially 3.X/PF1, build matters less for optimization than party synergy and battlefield tactics, which rely on an amount of fluidity and breadth that one PC cannot manage alone. After the hag seduces, uses, and disposes of their father, the changeling child is usually abandoned in their father's community to be raised among them. Only other options are all thrown weapons with 20 feet. Those tags are often put on better powers but each of those tags is technically a weakness. That said, there have been "optimized party" suggestions/opinions as to which classes to mix, and at least one who shared a personal optimized party at high level that his table played. My main concern is reloading a weapon takes 1 action. It is possible to put together a build that is significantly more effective than other builds. It's all about fire power. You could choose to create a young rogue who wants nothing more than to be a pirate, a princess with magical powers who wants to escape the watchful gaze of the tyrant queen, or even a delightful kobold who would be happy to spend their days tinkering in a workshop. Add reach or forceful at 15th and you're good to go. Go with Maestro, but maybe pick up Polymath with the feat that let's you pick up a second muse. h) Its amazing how effective a bit of reconnaissance, stealth, or diplomacy can be. A quickened effect from a feat or spell. LEVEL 2 For our skill feat, we grab Alchemical Crafting, which gives us four formulas for alchemical items. The way I'd put it is that the game does a pretty solid job of capping your "optimization" level. - Battle medicine You start with Explode which is an area fire attack that you can improve. So if a focus spell does more damage, it is generally better than a weaker focus spell. So let's start at the beginning. Lemme know what other characters you might like to see and if youre so inclined, join the blogs Discord server at the following link: https://discord.gg/W4THAs5, 2020 by Monster Monday. Feint to gain Panache and make the target flat-footed. The ways that classes differ is in what extra features the characters get automatically - the options that require no player choice. A variant of the Round feel, more compact. But all the sources Ive read said that this works with it, leading me to choose Quivering Palm! In a dungeon crawl (where movement is limited and bottlenecks happen a lot) it's huge. Tabletop RPGs have a bit of a reputation for being quite difficult to get into, and some of this can be attributed to the relative complexity of character sheets. Elemental eventually gets either a 1 action attack spell that does decent damage or an AoE blast spell you can generally use 1 to 3 times every battle. We get a skill increase that were gonna use to become an expert in Athletics. Critical success on Aid is a bonus depending on the proficiency, but gunslingers achieve legendary at level 13, making this a whopping +4 bonus. This subreddit is for anything related to the Pathfinder Second Edition tabletop role-playing game. Dont forget your +1 AC cover bonus from Mounted Defense. To me the most important thing, which is also related to "optimized builds", is to give characters alternatives in terms of either actions and reactions. Ranger: Twin takedown or Hunted Shot Find effective uses for all three actions w/ a menu of options. In outdoor games (where people can move fairly freely) it's still important. Basic equipment: Breastplate, Lance A visual effect can affect only creatures that can see it. Str 12 Dex 16 Con 12 Int 18 Wis 10 Cha 10 We choose Precision out of the three options to make his crossbow skills even stronger. 1: Variable Core (electric)2: Bastion Dedication 4:Megaton Strike 6:Gadget Specialist 8: Obiquitous Gadgets 10: Quick Shield Block 12:Distracting Explosions ( or life boost, provided witch dedication as multitalented ). They're often as good as a Flourish, yet 1-action. Choosing a good weapon can help. Does every member in a party need to have some baseline ability in doing that? We reach our final and third Path to Perfection and achieve legendary proficiency in Reflex saving throws. Reaction Attacks: Reaction attacks are high value attacks, but only certain classes can take advantage of them. Beyond the obvious - Nick is clearly a robot, since you can see the metal skeleton under his fake skin, but would otherwise be superficially human (that being the point of a synth, after all) - the Android ancestry provides fitting ability boosts for Nick: Dexterity and Intelligence.